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I have no idea what killed her, but the guards in the area were convinced I was responsible and opened fire the moment I was in their sights. Later in the game, I found myself wandering the streets and happened upon a dead woman. During an early sneaking mission in Versailles, I managed to sneak around a guard by essentially walking up next to him, from the front. The enemy AI comes in a wide spectrum, ranging from paranormally clairvoyant to mindlessly stupid. Arno can be somewhat unresponsive when commanded to take cover, and moving between cover points feels slow and inefficient.
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The cover system opens new avenues of stealth and evasion during assassinations, but it is also cumbersome and clunky to use. Plusses, MinusesThe improvements to the stealth mechanics bring with them some flaws. Heavy attacks must be evaded, but they can also be interrupted by a light attack. Light attacks deal good damage, but can be easily parried. Melee combat has been pared down to attacking, parrying and evading, which makes sword fighting much more streamlined and intuitive. That said, creating distractions, knowing a patrol's line of sight, and dispatching targets from afar are still critical to the stealth in Unity, and they add up to create some satisfying and engaging missions.įinally, combat in Unity has become both more difficult and more accessible. Unfortunately, Ubisoft removed the whistling command, which would have allowed players to create some useful distractions as they skulk.
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A cover system has been added to the game that lets you more easily sneak around guards and enemies, which ties in nicely to the more open nature of Unity's missions. Stealth is another aspect that has been improved. I hope to see more missions in this style in future Assassin's Creed titles. Unity's missions aren't as large or complex, but they offer a satisfying amount of freedom. The game's Missions are reminiscent of the Hitman games in respect to their open-endedness. The secondary objectives don't need to be completed to finish the mission, but they generally help you in some way and are often worth completing. Missions also tend to have secondary objectives that help you secure your escape or make the task easier. Unity's mission structure is much looser, so if your target notices your presence and flees, for example, you can still complete the mission if you manage to catch and kill him. In past games, players were forced to restart from a checkpoint if they were discovered or failed a certain objective. These missions have a unique and adaptive set of circumstances whereby players can actually make mistakes and still succeed in the assassination attempt. Assassination missions are self-contained hits that give you a target, but don't dictate how you should approach them. Once Arno is adopted by the brotherhood, he undertakes assassination missions for them while also unraveling the mystery behind the murder of his father figures. Mission Structure and CombatThe strongest point in Unity's favor is the way missions are structured.